|
|||
back | home | |||||||
1989: | In the summer of '89 i met programmer Erwin Kloibhofer in the Netherlands (He's Austrian) and we soon started working on our first real game. This game was inspired by the last picture i drew on my 64 which i converted to Amiga format. In the end we had Ghostbattle, a poor rip-off from Ghosts 'n Goblins and some other arcade games. Well, we thought it was great back then. :-) We managed to sell it (yeah right!) to Thalion software in Germany. |
1991: | Right after Ghostbattle Me and Erwin moved to Germany to work inhouse for Thalion software. I came up with some background graphics and sprite animations i drew for our possible next project. Eric Simon at Thalion thought it would be a great idea to try and make the best action title available for the Commodore Amiga in technical and graphical aspects. My pixel-gfx style started to develop very rapidly over here. After 12 months of work we created Lionheart for the amiga and got famous. ;-) |
1993: | After finishing my last work for Thalion we (Erwin and I) went back to our home countries and started doing projects on a freelance base. After a visit to Liverpool based softwarehouse Psygnosis (RIP) we had the opportunity to create Flink for the Sega Megadrive. This was our chance to create something for a gameconsole. 'The Misadventures of Flink' was my first game that was totally designed by me. |
1995: | The development of Flink went very well without any delays. Unfortunately, salesfigures were a big letdown because Flink was heavily undermarketed. :-( Nevertheless, Flink scored very high ratings in the press and was loved by people all around. That's also a very nice reward! Still at Psygnosis we moved on to our next even bigger project. Psygnosis gave us the exclusive task to convert the Lemmings concept into a cute jump 'n run type of game. We came up with Lomax for the Sony Playstation. |
1999: | After a short brake i concentrated more on webdesign and webprogramming. I created my own online DVD shop and other websites. I had so much fun doing this that after a while i decided to do this fulltime. I started working for a Internet production company in Amsterdam Called: Tribute. After a year i moved on again and returned to the gaming scene. I think this break was nessecary to discover for myself that there was something missing.... pixels! |
2000: | After being contacted by Karma Studios, a small videogame development company in the Netherlands, i started working for them. They wanted me to push pixels again but this time for Gameboy-Color and Gameboy-Advance platforms. I thought it was great! After launching my website i got loads of great reactions. That made me realize even more that videogame development is where i really belong. I left Karma Studios after a year to go and broaden my vision. |
2001: | A little while later i was offered a great opportunity by Eurocom. They wanted me to come over to the UK and work in a great team on some very exciting next-gen projects. I worked on several great projects like: Harry Potter and the COS, Spyro - A Hero's Tail, Batman Begins, etc. But i will always remain a pixelpusher, just watch me... | |
2005: |
After almost living for 4 years in the UK i moved back to my family and started my own company called 'Pix in Space'.
Please visit my new website www.pixinspace.com to see what i've been up to lately.
Thank you very much for your time and interest, It's appreciated! |
|
...and now on to some really old stuff! |